Again, a thorough article by Lukas Mathis, this time on complex gestures in touch interfaces.

He points out that once a gesture becomes so complex that it doesn’t resemble any real world action associated with the task anymore, it’s not much better then a CLI.

In the next months and years, defining how complex touch interactions are done will be a major war zone for the Human-Computer-Interface field.

Maybe that’s something Apple sees too and tries to define from the very beginning. Since this is very much about UX, I’m glad Apple is leading the charge here. Still, it will be interesting to see how this unfolds, as we are once again on unknown terrain, not paving cow paths anymore.

A developers magic 8-Ball. May still produce interesting results.

Although it makes me wary to trust yet another set of data to the great google machina, it is an interesting opportunity to use all the experience and know how google gained in evaluating data.

Possibilities afforded by such technical opportunities may actually one day become more then just hapless sprawls into the direction of the semantic web.

Combines most of my late posts about future ux into a handy presentation. So, either this stuff is glaringly obvious, or I think like a Yahoo bigwig… :)

Jesse Schell (@jesseschell, former Disney Imagineer, game developer and professor at Carnegie Mellon university talks about “Design Outside the Box”.

Although this talk is already six months old (which, by internet-time, means 2 years) we only now begin to see a more widespread pondering of concepts like FPIs, game mechanic oriented social networks (like foursquare and gowalla) and augmented reality applications trying to connect the real world and the virtual world in interesting ways.

I think his depiction of the future may be a bit black and white, but it’s visionary and in many ways spot on.

More FPI Samples

Lately, articles and pre-concepts of FPI’s seem more abundant then ever.

Check out this interesting take of US Homeland Security on how the future of fire fighting and crisis management may look like. /via Andrew Vande Moere

Next, there is this fascinating look behind the scenes of Iron Man 2’s FPIs, done by Perception. During the movie I admired most how natural and fitting the interfaces appeared. This was not some lanky and akward SciFi concept, this was very much how interacting with data should feel like. At least for me, it also proves that a third (and fourth) dimension can do a lot for comprehending data. /via @smeidu

I totally agree with @benward’s perspective on the recent discussion about web apps vs. native apps, started by @joehewitt.

Conservative vs. Liberal UX

Tomorrow, @Luca, a friend of mine, will discuss the badly phrased question “Is the Internet Making Us Dumb” on one of the more prestigious Austrian talk shows Club 2.

This will be especially intriguing, as Luca and his main argumentative adversary Frank Schirrmacher, publisher of the Frankfurter Allgemeine Zeitung, will likely engage upon many questions deeply related to the broader meaning of the term user experience.

Schirrmacher seems to rather support theories that show people as victims of bad computer-human relationships and offers few ideas on how to handle these challenges in an integrating way.

Luca on the other hand believes that with proper understanding, education and self-responsibility all the concerns of Mr. Schirrmacher can be laid to rest.

I expect a discussion of conservatism vs. liberalism about how people should handle privacy, information overload and communication in modern times.

I hope for a discussion about how good or bad user experiences shapen our fears or visions of the future of how we will handle the ever increasing tides of information.

Well done examples, all open source.

Good summary.